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Abed Abud, A. ; Abi, B. ; Acciarri, R. ; Acero, M. A. ; Adames, M. R. ; Adamov, G. ; Adamowski, M. ; Adams, D. ; Adinolfi, M. ; Adriano, C. ; et al ( , Physical Review D)Free, publicly-accessible full text available June 1, 2024
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Abud, A. Abed ; Abi, B. ; Acciarri, R. ; Acero, M. A. ; Adames, M. R. ; Adamov, G. ; Adamowski, M. ; Adams, D. ; Adinolfi, M. ; Adriano, C. ; et al ( , Physical Review D)Free, publicly-accessible full text available May 1, 2024
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Abed Abud, A. ; Abi, B. ; Acciarri, R. ; Acero, M.A. ; Adames, M.R. ; Adamov, G. ; Adamowski, M. ; Adams, D. ; Adinolfi, M. ; Adriano, C. ; et al ( , Journal of Instrumentation)Abstract The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype.more » « less